Opponents start the stage striking procedureģ. Opponents choose their characters for the first match *Ģ. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.ġ. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects. * Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. If a match is to be restarted due to controller functions, it must be agreed upon by both parties. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. * You are responsible for your own controller and name tag. * If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. * Metaknight's Infinite Cape glitch is banned. * If the timer runs out, the victor is determined first by stock and then by percentage. * In team matches, the ports will be determined in a 1221 fashion whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port. * No player may choose a stage they have already won on in that set unless agreed upon by both players. * In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors * All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)